Doing the Modeling

Sophisticated Modeling Within POV-Ray: geodesics
     Final Animations (pos, neg, flat)
     tensor math in POV-Ray (desc. of math)

Importing Physics: A car on a loop
     Final Animations (go, no-go)
     Interactive Physics “simulation” (go, no-go)

Partial Import: waves
    Tabulated of Bessel Functions for Spline Interpolations (from differential equations)

Tedious Calculations: waves
    External Calculations via C-program (fixed, free, circular fixed)

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