// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 ambient_light <1,1,1> max_trace_level 8 } sky_sphere { pigment {color White} } // ---------------------------------------- #declare ascale=(1-clock)*1.5; #camera { location <0.0, 0, -10.0> look_at <0.0, -sqrt(3)/2, 0.0> angle 50 } cylinder { <0, 0, 0>, <0, .1, 0>, 1 pigment { cylindrical color_map{ [0.0 color rgbf < 1, 1, 1,1> ] [.5 color rgbf < 1, 1, 0,1>] } } rotate x*90 translate -.11*z translate ascale*x } cylinder { <0, 0, 0>, <0, .1, 0>, 1 pigment { cylindrical color_map{ [0.0 color rgbf < 1, 1, 1,1> ] [.5 color rgbf < 1, 0, 1,1> ] } } rotate x*90 translate -ascale*x } cylinder { <0, 0, 0>, <0, .1, 0>, 1 pigment { cylindrical color_map{ [0.0 color rgbf < 1, 1, 1,1> ] [.5 color rgbf < 0, 1, 1,1>] } } rotate x*90 translate +.11*z translate -ascale*sqrt(3)*y }