// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.6 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.6; #include "colors.inc" // macros for generating various shapes // #include "shapes.inc" #include "mrg_misc3.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <1.5, 2.5, -4.0>*24 direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> angle 7.5 } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 50, -30> } #declare lclock=clock+0.0; #declare Amp=.68; #declare Amp_s=.75; #declare R=1; #declare f_0=.25; #declare wedgie=110*(trans(lclock-4)-trans(lclock-8)); #declare woffset=.15; #declare R=1; #if(wedgie<.1) #declare woffset=10; #end //modes are HALF integers #macro boxer(nx,ny,nz,A) #local psi=function{sin(nx*pi*x)*sin(ny*pi*y)*sin(nz*pi*z)} #local ff=f_0*sqrt(nx*nx+ny*ny+nz*nz)/sqrt(3); #local amp=A*cos(2*pi*ff*lclock); difference{ isosurface { function { max((x*x-1-amp*psi(x,y,z)),(y*y-1-amp*psi(x,y,z)),(z*z-1-amp*psi(x,y,z))) } accuracy 0.0075 max_gradient 2.81 contained_by{sphere{0,1.8}} } object{Wedge(wedgie) scale <1,1,-1> rotate y*wedgie/2 translate -woffset*z } texture { pigment { function{.5+.45*cos(2*pi*ff*lclock)*psi(x,y,z)} color_map { [0.00 color rgb <1.0,0.0,0.0> ] [0.40 color rgb <.8,.2,.1> ] [0.50 color rgb <.1,.1,.1> ] [0.60 color rgb <.1,.2,.8> ] [1.00 color rgb <0,0.0,1> ] } } finish{ specular 0.2 ambient .64 } } no_shadow //rotate x*180 } #end #declare os=4; object{boxer(.5,.5,.5,.125) translate os*(y-x)} object{boxer(1.5,.5,.5,.125) translate os*(y-0)} object{boxer(1.5,1.5,.5,.125) translate os*(y+x)} object{boxer(1.5,1.5,1.5,.125) translate os*(0-x)} object{boxer(2.5,0.5,0.5,.125) translate os*(0-0)} object{boxer(2.5,1.5,0.5,.125) translate os*(0+x)} object{boxer(2.5,2.5,0.5,.125) translate os*(-y-x)} object{boxer(3.5,0.5,0.5,.125) translate os*(-y-0)} object{boxer(3.5,2.5,1.5,.125) translate os*(-y+x)}