A few examples from Game 180N, The Art and Science of Virtual Worlds
To move around a VR scene while using a computer, use standard w a s d
keys. On mobile devices, looking through the screen will allow you to
"look around"(as if you are viewing the scene through a magic window) so that
pivoting in real space will allow you to look in different directions.
A touch should move you forward in the direction you are looking. "One touch"
will also work with phone-based headsets that have an interaction button. For handheld mobile devices, two fingers on the screen simultaneously will move you backwards.
Electric Field Sources: A gamified activity (Student/Faculty collaboration)
VR exploration of Electric and Magnetic Fields using moving electric charges (Student/Faculty collaboration)
Motion of Electric Charges in a Solenoid
Moon Viewer (works well with google cardboard type phone viewers)
- - Demo Combining Animation and Sound:
A large scale Orrery
- -A virtual space project prototype:
Toad World (might be a little buggy)
- Student Individual and Group Project Examples
An interactive Aviary
Fairy Tale Gingerbread House
A Lonely House in the Woods (you can fly around the scene to get the cinematic impact)
Cemetery (don't miss the maze in the back)