A few examples from Game 180N, The Art and Science of Virtual Worlds
To move around a VR scene while using a computer, use standard w a s d
keys. On mobile devices, looking through the screen will allow you to
"look around"(as if you are viewing the scene through a magic window) so that
pivoting in real space will allow you to look in different directions.
A touch should move you forward in the direction you are looking. "One touch"
will also work with phone-based headsets that have an interaction button. For handheld mobile devices, two fingers on the screen simultaneously will move you backwards.
- Instructor
- -
Electric Field Sources: A gamified activity (Student/Faculty collaboration)
- -
VR exploration of Electric and Magnetic Fields using moving electric charges (Student/Faculty collaboration)
- -
Motion of Electric Charges in a Solenoid
- -
Moon Viewer (works well with google cardboard type phone viewers)
- - Demo Combining Animation and Sound:
Phase1
and
Phase2
- -
A large scale Orrery
- -A virtual space project prototype:
Toad World (might be a little buggy)
- Student Individual and Group Project Examples
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An interactive Aviary
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Castaway
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Fairy Tale Gingerbread House
(individual)
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A Lonely House in the Woods (you can fly around the scene to get the cinematic impact)
(individual)
- -
Cemetery (don't miss the maze in the back)